Summary
                
                    Game Dev
                
                
                    Unity
                
                    C-Sharp
                
                    AI
                
                
    For my final year project at the University of Sussex, I designed and developed a 2D RPG Game that implemented a scalable and configurable AI system that enabled easy creation and modification of AI agents without writing code by using ScriptableObjects alongside custom built Unity editor tools. Real-time debugging tools and visualizations of systems were also developed.
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